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App Store & Google Play screenshots 2026: sizes, specs & what converts

Apple's spec page lists 29 portrait screenshot sizes, and most apps need two. Here are the exact sizes for both stores, the preview video rules, the traps that get sets rejected, and seven conversion practices graded by how strong their evidence really is.

Flat-vector illustration of a translucent phone with three tall portrait screenshot tiles fanned beside it, a thin white dimension bracket along one tile's long edge, a small rounded play-button tile floating top-right and a tiny coral bar chart on the front tile, on a full-bleed dusty mauve panel

Apple's screenshot spec page lists 29 distinct portrait resolutions for iPhone and iPad, or 60 entries once you count landscape. That's our count of Apple's App Store Connect Help page on September 25, 2026. For most apps, two of those sizes matter. The rest is scaling.

The trouble sits around those two numbers. iOS sets get bounced by Google Play, and teams pour design hours into frames six to ten, which few visitors see. Here's every current spec for both stores, the traps behind most rejections, and seven practices graded by their evidence: the spec companion to the full conversion playbook.

Key Takeaways

  • App Store: 1–10 portrait screenshots at 1320×2868 (6.9-inch iPhone), plus 2064×2752 for iPad. Apple scales both down (Apple, 2026).
  • Google Play: 2–8 per device type at 1080×1920. Your iOS export fails Play's 2:1 cap.
  • Storemaven (2021, 500M sessions): 60% of visitors never scroll past the First Impression. Design frames one to three as the ad.

Specs last verified against Apple and Google documentation on September 25, 2026.

What screenshot sizes does the App Store require in 2026?

In 2026, Apple lets you upload one to 10 App Store screenshots per device size in .jpeg, .jpg or .png. The images can't include alpha channels or transparency (Apple, App Store Connect Help: Screenshot specifications, 2026). For iPhone, make the 6.9-inch set: 1320×2868, 1290×2796 or 1260×2736 portrait, or the landscape equivalents. Apple scales it to every smaller iPhone.

So why do some guides still call 6.5-inch "required"? Apple attaches the requirement to the 6.5-inch row with a condition: "Required if app runs on iPhone and screenshots for 6.9" display aren't provided." Upload a 6.9-inch set and you've met it. Apple's advice is to "provide only the highest resolution screenshots required" when your UI is the same across sizes (Apple, Upload app previews and screenshots, 2026).

Design at 1320×2868, the largest accepted 6.9-inch size, so nothing gets upscaled. 1290×2796 still works; it's just smaller. Note the shape: every 6.9-inch size is about 2.17:1, which matters on Google Play. Then preview your frames in a real search card before you export all ten.

Display Example devices Accepted portrait sizes Status
6.9" iPhone 18 Pro Max, Air, 17 Pro Max 1320×2868, 1290×2796, 1260×2736 Design here
6.5" iPhone 14 Plus, 11, XR 1284×2778, 1242×2688 Required only without 6.9"
6.3" iPhone 18 Pro, 17 Pro, 17 1206×2622, 1179×2556 Optional; scaled from 6.5"
6.1" iPhone 17e, 16e, 14 1170×2532, 1125×2436, 1080×2340 Optional; scaled from 6.5"
5.5" iPhone 8 Plus, 7 Plus 1242×2208 Optional; scaled from 6.1"
4.7" iPhone SE (2nd, 3rd gen), 8 750×1334 Optional; scaled from 5.5"

Legacy 4-inch and 3.5-inch rows also exist.

Original data: how we counted

On September 25, 2026, we parsed Apple's spec page: 60 accepted iPhone and iPad resolutions. Removing landscape twins and one duplicate (2048×2732 sits under both 13-inch and 12.9-inch iPad) leaves 29 portrait sizes, two of them for iPhone Duo. We mapped every "scaled screenshots" note into the chain below.

Apple's screenshot scaling chain

How Apple scales App Store screenshots across iPhone and iPad sizes Flow diagram. iPhone: the 6.9-inch set, which you upload, scales to 6.5-inch. The 6.5-inch set scales to 6.3-inch and 6.1-inch. The 6.1-inch set scales to 5.5-inch, then 4.7-inch, then 4-inch, then 3.5-inch. iPad: the 13-inch set, required if the app runs on iPad, scales to 12.9-inch and 11-inch. The 12.9-inch set scales to 10.5-inch, then 9.7-inch. Source: ASO Agency synthesis of the fallback notes on Apple's Screenshot specifications page, September 2026. IPHONE IPAD 6.9″ 6.5″ 6.3″ 6.1″ 5.5″ 4.7″ 4″ 3.5″ 13″ 12.9″ 11″ 10.5″ 9.7″ A 6.9″ set also meets the 6.5″ requirement legacy Required if the app runs on iPad
The set you upload Scaled automatically
Source: ASO Agency synthesis of the fallback notes on Apple's Screenshot specifications page, September 2026.

What sizes do iPad, Mac, Apple TV, Vision Pro and Apple Watch need?

If your app runs on iPad, Apple requires a 13-inch set at 2064×2752 or 2048×2732 portrait, or the landscape versions (Apple, Screenshot specifications, 2026). Vision Pro takes 3840×2160, and Apple Watch must use the same size in every localization. Spatial apps have extra rules, covered in Vision Pro screenshots and previews.

Platform Accepted sizes Requirement
iPad 13" 2064×2752 or 2048×2732 portrait (or landscape) Required if the app runs on iPad; scales to all smaller iPads
Mac Four 16:10 sizes, 1280×800 to 2880×1800 Required for Mac apps
Apple TV 1920×1080 or 3840×2160 Required for Apple TV apps
Apple Vision Pro 3840×2160 Required for Vision Pro apps
Apple Watch One per family, e.g. 416×496 (Series 12, 11, 10) Required for Watch apps; same size in every localization
iPhone Duo 1398×2034 outer, 2007×2853 inner Upload "later this year"
iOS 27 creative assets Header 3840×1646; search asset 3840×2560 Optional; "Coming this fall"

The last two rows aren't shippable yet. As of September 25, 2026, Apple still says iPhone Duo upload support "will be available later this year" (see iPhone Duo's two-screen listing). Its What's New page marks iOS 27 creative assets "Coming this fall" (Apple, What's new in App Store, 2026). Once live, a search results asset takes over your screenshot row in search. We measured both canvases in the product page header and search asset specs.

What are the App Store app preview video specs?

In 2026, Apple accepts up to three app previews per device size and language, each 15 to 30 seconds long. Each file can be up to 500MB, at up to 30 frames per second (Apple, App preview specifications, 2026). Every iPhone from 6.1 to 6.9 inches takes 886×1920 portrait or 1920×886 landscape.

Spec App Store requirement
Length15–30 seconds
CountUp to 3 per device size and language
File size500MB max
Frame rateUp to 30 fps
FormatsH.264 (.mov, .m4v, .mp4; 10–12 Mbps) or ProRes 422 HQ (.mov)
iPhone 6.1"–6.9"886×1920 portrait or 1920×886 landscape
iPad1200×1600; 900×1200 for 9.7"
Mac, TV, Vision ProLandscape only: 1920×1080, or 3840×2160 on Vision Pro
Poster frameDefaults to the 5-second mark
ProcessingUp to 24 hours

Behaviour matters more than the codec. Previews "autoplay with muted audio," with the poster frame shown when they don't (Apple, Creating your product page). They "always precede screenshots," even if you rearrange them (Apple, Upload app previews and screenshots). And a locale without its own preview gets "the app preview from the next best available language." Guideline 2.3.4 limits previews to "video screen captures of the app itself" (Apple, App Review Guidelines).

How common are previews? In September 2026, MobileAction sampled 1,200 US custom product pages from 719 apps, in the month to August 27, 2026. Only 16% carried an app preview, from 32% in Games to 9% in Shopping (MobileAction, From impression to in-app experience, 2026). That's custom product pages, not default ones, so treat it as directional.

Custom product pages with an app preview, by category

Share of sampled US custom product pages carrying an app preview, by category Horizontal bar chart. Games 32 percent, Photo and Video 30 percent, Education 17 percent, Food and Drink 11 percent, Health and Fitness 10 percent, Shopping 9 percent. A dashed reference line marks 16 percent across all 1,200 sampled pages. Source: MobileAction, September 2026. Games Photo & Video Education Food & Drink Health & Fitness Shopping 32% 30% 17% 11% 10% 9% 16% across all 1,200 pages 0% 10% 20% 30% 40%
Pages with an app preview All sampled pages
Source: MobileAction, 1,200 US custom product pages (100 to 400 per category), month to August 27, 2026.

The hub covers when a preview video helps or hurts by category, and the glossary explains what an app preview is. The point here is narrower: a preview takes slot one, so it has to earn it.

What screenshot sizes does Google Play require?

In 2026, Google Play needs at least two screenshots across device types to publish, and allows up to eight per device type (Google, Play Console Help: Add preview assets to showcase your app, 2026). Files must be JPEG or 24-bit PNG with no alpha, 320 to 3,840 px per side, and the long side can't be more than twice the short side. For phones, 1080×1920 (9:16) is the safe default.

Featuring sets a higher bar. For Play's large-format recommendation rows, apps need at least four screenshots at 1080px minimum, in 9:16 or 16:9. Games need three.

Asset Count Size and format
Phone screenshots2 to publish; up to 8; 4+ for featuring320–3,840 px, long side ≤2× short; 1080×1920 recommended
Tablet, Chromebook4 minimum1,080–7,680 px; 16:9 or 9:16
Wear OS1 minimum1:1, at least 384×384; no device frames
Android TV1 minimum, plus bannerBanner 1280×720
Android Automotive OS2 portrait + 2 landscape800×1280 and 1024×768
Android XR4–88:5, up to 8 MB; 3840×2400 recommended
Feature graphic1 (required)1024×500, JPEG or 24-bit PNG
App icon1512×512, 32-bit PNG, up to 1024KB
Unique insight: your iOS set won't upload to Play

Every current 6.9-inch and 6.5-inch iPhone size is about 2.17:1 (2868 ÷ 1320). Play won't accept a screenshot whose long side is more than twice the short side, so an iOS export fails as it stands. A 20:9 Android capture fails too: 1080×2400 is 2.22:1. Build a separate 9:16 Play set at 1080×1920 and re-lay the captions.

What about the Play preview video?

Play takes one preview video as a YouTube URL: public or unlisted, ads off, not age-restricted, embeddable. It appears before your screenshots, with a play button over your feature graphic, and "may autoplay inline with muted audio up to 30 seconds." Google wants core features within the first 10 seconds and at least 80% real in-app footage (Google, 2026). The copy around it is covered in optimizing the rest of your Play listing.

How many screenshots should you upload?

Fill enough slots to tell the story, but put most of the design effort into the first three. In March 2018, SplitMetrics analysed 1,800 A/B tests. Only 15% of visitors scrolled through all five landscape screenshots, and just 11% through all five portrait ones (SplitMetrics, Apple Changes Screenshots Limits Allowing up to 10 Images, 2018).

That data is old and came from SplitMetrics' test pages, not the live store. It's still the largest public scroll-depth sample we know of, and Storemaven's 2021 data points the same way.

Frames four and up serve explorers who are already leaning toward an install. Give them depth: secondary features, integrations, proof. Apple suggests a Dark Mode frame if you support it (Apple, Creating your product page). The screenshot checks in our ASO audit checklist score the whole set.

Side by side, the two stores' screenshot rules look like this. For ranking and metadata, see how the two stores differ beyond specs.

App Store Google Play
Max screenshots10 per device size and localization8 per device type
VideoUp to 3 native uploads, 15–30 sOne YouTube URL; first 30 s may autoplay
Banned textPrices (Guideline 2.3.7)Rankings, awards, testimonials, prices, CTAs
UpdatingNew app version after approvalStore listing change, reviewed apart from releases

Which screenshot practices actually lift conversion? 7 practices, graded by evidence

Two practices have both store rules and large-sample data behind them: treat the first three frames as your search ad, and decide on the preview deliberately. Storemaven's 2021 analysis of more than 500 million sessions shows why. In it, 60% of visitors didn't scroll past the First Impression, and 50% of installers decided on it alone (Storemaven, App Store Statistics Revealed, December 2021, archived copy).

The other five range from store rules to contested claims. Grades: Rule (store requirement), Strong (large-sample data), Mixed (studies disagree), Case-level (single cases) or Contested.

1. Treat the first three portrait frames as your search ad

Evidence: Rule + Strong (2021 data)

Apple is explicit: "Depending on the orientation of your screenshots, the first one to three images will appear in search results when no app preview is available" (Apple, Creating your product page). Citing 2022 App Store data, Apple Ads says almost 65% of downloads happen directly after a search (Apple Ads, Ads on the App Store). Put your strongest benefit in frame one and make frames one to three read as one ad.

How many visitors get past the First Impression

Share of App Store visitors who scroll past the First Impression Donut chart. 60 percent of visitors don't scroll beyond the First Impression, shown in coral. 40 percent scroll on and explore the page, shown in blue. A note adds that 50 percent of installers decide on the First Impression alone. Source: Storemaven, analysis of more than 500 million sessions, December 2021. 60% never scroll 60% of visitors don't scroll past the First Impression 40% scroll on and explore the page Also: 50% of installers decide on the First Impression alone
Never scroll past the First Impression Scroll on and explore
Source: Storemaven, App Store Statistics Revealed, 500M+ sessions, December 2021 (archived copy).

2. Write captions as conversion copy; treat indexing as a bonus

Evidence: Contested

In June 2025, Appfigures reported that Apple had begun reading screenshot caption text as keyword metadata (Appfigures, 2025). ConsultMyApp then tested 64 caption phrases across 8 apps: 36 didn't rank, 27 were explained by existing metadata and 1 was a possible anomaly (ConsultMyApp, June 16, 2025). Apple hasn't confirmed anything. Write captions for people, and see the caption-indexing evidence for the full debate.

3. Choose orientation by how the app is used

Evidence: Rule + Mixed

Slot count is a rule: portrait shows up to three frames in search, landscape one (Apple; SplitMetrics, 2018). Conversion evidence conflicts. SplitMetrics' 2018 dataset found landscape converted better among full scrollers, about 18% versus 13%. Yet in an undated case study from Angry Birds 2's 2015 launch, Rovio's orientation test favoured portrait at 99.7% confidence (SplitMetrics, Rovio case study). Default to portrait unless the app is landscape-native, and test it.

Portrait vs landscape: scroll depth and install rate

Portrait versus landscape screenshot sets: scroll-through rate and conversion among full scrollers Grouped bar chart. Visitors who scrolled through all five screenshots: 11 percent for portrait sets, 15 percent for landscape sets. Conversion rate among visitors who scrolled through all five: about 13 percent for portrait, about 18 percent for landscape. Source: SplitMetrics, 1,800 A/B tests, March 2018. 0% 5% 10% 15% 20% 11% 15% 13% 18% Scrolled through all 5 Install rate, full scrollers
Portrait sets Landscape sets
Source: SplitMetrics, 1,800 A/B tests on its test pages, March 2018.

4. Decide on the preview deliberately, because it takes slot one

Evidence: Rule + Strong (2021 data)

Storemaven's 2021 data found that 98% of App Store users watch videos on mute, and every 5 seconds, 10% of video watchers drop off. Put the payoff in the first seconds, caption it for silent viewing, and pick a poster frame that works as a still. With only 16% of sampled custom product pages using one (MobileAction), a good preview still stands out. Test it against no video.

5. One message per frame, legible at thumbnail size

Evidence: Rule on Google Play; practitioner consensus elsewhere

Google says taglines "should not take up more than 20% of the image," warns against small text, and asks you to "prioritize UI in the first three screenshots as much as possible" (Google, 2026). Apple's version: focus each screenshot "on a main benefit or feature." That's one benefit, one short caption and one UI moment per frame. Can a stranger read it at search-card size in two seconds?

6. Show the real app, not title art

Evidence: Rule, with case-level support

Guideline 2.3.3 says screenshots "should show the app in use, and not merely the title art, login page, or splash screen." Google asks for captured footage, no fingers on the device, and a clean status bar. In an undated SplitMetrics case study, OLBG's biggest gain came from moving its two newest, most popular features into the first three screenshots. A later test that stripped headline text from frame one won by 45%, and the series reached a 61% conversion increase (SplitMetrics, OLBG case study).

7. Use social proof only where the store allows it

Evidence: Rule on what's allowed; no public lift data

Google Play bars screenshot content suggesting "Google Play performance, ranking, accolades or awards, user testimonials, or price and promotional information," plus calls to action like "Download now." Apple's Guideline 2.3.7 keeps prices out of screenshots and previews, and its iOS 27 creative-asset rules ban Apple recognitions such as Editor's Choice. A real, verifiable rating or press quote is generally fair game on iOS. We know of no public lift data, so test it.

Practice Evidence grade What to do Monday
First three frames = search adRule + Strong (2021)Rebuild frame one around your top benefit
Captions as copyContestedWrite for people; mirror metadata keywords
OrientationRule + MixedDefault to portrait
Preview videoRule + Strong (2021)Test against no video
One message per frameRule (Play)One benefit, one short caption per frame
Real app, not title artRule + Case-levelReplace splash and login frames
Social proofRule (Play ban); no lift dataKeep it off Play; test it on iOS

Then localize the text layer for your top markets (see localizing screenshots market by market), and test the first frame before anything else, since Apple runs one product page test at a time. Our screenshot and creative testing runs that loop for you.

What gets screenshots rejected, or quietly wasted?

Most failures are mechanical: alpha channels, off-list sizes, iOS sets pushed to Play past the 2:1 cap, and splash screens as frames. The rest is banned text such as prices, "#1" or "Download now" (Apple, App Review Guidelines; Google, 2026). Each one costs a resubmission or a wasted slot.

Cause Store Fix
Transparency or alpha channelBothExport flattened PNG or JPEG
Size not on Apple's listApp StoreExport exactly 1320×2868
iOS export on Play (2.17:1)Google PlayRe-lay out at 1080×1920
Splash, login or title art (2.3.3)App StoreShow the app in use
Fingers on the deviceGoogle Play; App Store previews (2.3.4)Use clean screen captures
Carrier name or notifications in status barGoogle PlayFull battery and signal; no carrier
Prices, "#1", "Best", "Download now"Both (prices on Apple, all on Play)Remove them
Other platforms' devices or store badges (2.3.10)BothRemove them

One timing trap: once Apple approves a version, "you must create a new version to update the screenshots" (Apple, Upload app previews and screenshots). Apple's Asset Library will let you submit screenshots independently of an app submission, but as of September 25, 2026 it's still "Coming this fall." On Play, screenshots are a store listing change, reviewed apart from app releases (Google, Control when app changes are reviewed and published).

Frequently asked questions

What size should App Store screenshots be in 2026?

Use 1320×2868 portrait for the 6.9-inch iPhone; Apple also accepts 1290×2796 and 1260×2736. If the app runs on iPad, add a 13-inch set at 2064×2752. Apple scales both down to smaller devices, so most apps need only these two (Apple, 2026).

Do I need to upload 6.5-inch screenshots?

Only if you skip the 6.9-inch set. Apple marks the 6.5-inch row "Required if app runs on iPhone and screenshots for 6.9" display aren't provided." Upload 6.9-inch screenshots and Apple scales them to 6.5-inch and smaller displays. Add a separate 6.5-inch set only if that screen renders your app differently (Apple, 2026).

How many screenshots can I upload?

The App Store allows 1 to 10 per device size and localization. Google Play needs at least 2 across device types to publish and allows up to 8 per device type. For Play's large-format recommendations, apps need 4 or more at 1080px and games need 3 (Apple; Google, 2026).

What is the Google Play screenshot size?

For phones, 1080×1920 (9:16) is the safe default. Google accepts 320 to 3,840 px per side, but the long side can't be more than twice the short side, and files must be JPEG or 24-bit PNG without alpha. That 2:1 cap is why a 1320×2868 iOS export fails (Google, 2026).

How long can an app preview video be?

On the App Store, 15 to 30 seconds, with up to three per device size and language and a 500MB cap. Google Play takes a single YouTube link instead; it can run longer, but only the first 30 seconds autoplay. On both stores, video plays before screenshots (Apple; Google, 2026).

Does Apple read the text in screenshot captions for search?

It's unconfirmed. Appfigures reported caption indexing in June 2025, but ConsultMyApp's test of 64 caption phrases across 8 apps found 36 didn't rank, 27 were explained by existing metadata and only 1 was a possible anomaly. Apple hasn't commented. Write captions for people first (ConsultMyApp, 2025).

The bottom line

Specs are easy; the first three frames are the job:

Drop your first three frames into the free Store Page Preview to see them in a search card. Want us to rebuild and test the set? Book a free 30-minute call, or start with the fixed-price ASO audit.

Want screenshots that earn the install?

We rebuild the first three frames for both stores, size every set correctly, and test the result properly. Book a free 30-minute call and we'll review your current screenshots and preview.

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